local object minetest.getplayerbyname(bob) local pos. You already have mapped to your player model. Health Points (HP) Punch, Damage Groups, and Armor Groups Example Damage Calculation. It will overlay the texture over whatever texture If you need a texture, just use the traditional model (I.e boots, leggings, chestplate, helmet) I have already finished all of the textures. Texture is optional, so you can use it for magic items like say a magic All it does is registers every type of armor for a ranger color. Will work just fine for, say, magic earings of protection. A slot can be anything, for example 'earings' The 'standard' slots are head, torso, arms, legs, feet, but It uses 'slots' essentially an armor cannot be equipped in a slot that isĪlready occupied. (You must not be pointing at any object). It doesn't contain any actual armors, just an api for creating them. You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long. Download and uncompress the latest version, and move the the minetest-armor-master folder into your minetest/mods folder. It does not require minetest game (or really any game or mod), and is intended to be simple, easy to understand, and flexible enough to support non-standard sorts of armor (e.g. Minetest >0.4.3 Inventory Plus >1.0.0 Installation.
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