It’s all about making sure you can do it all.Įver Oasis is available for the Nintendo 3DS. It will plop you back at the point before the end, with easy access to a new dungeon and a handful of new villagers who will come and move to your oasis, provided you can make it attractive enough and win their trust. And, if you didn’t accomplish everything, that’s fine. It then does everything it can to help you reach that goal by the time it ends. Ever Oasis provides you with a task at the outset. It’s a fitting closure for a game where your goal was to provide a respite and restore a community. You can do everything you may have missed, since there’s no way to miss anything. You can visit Fountain Plaza to enter the last dungeon. Your new story mission encourages you to live your life and make the most of it. Once you’ve beaten the game, you are placed in your oasis before you entered the final dungeon or took on the last fight. You can also find some new items from visiting merchants and complete your compendium.Įven though it is disheartening to not have some major post game or new game plus experience, there’s something about it that fits with Ever Oasis’ philosophy. Over ten new villagers can come to your visit after doing your best to make it legendary. So, after the credits roll, we get a message about making our oasis a home for even more people. We helped not only the people who live in our oasis, but around the entire desert. After defeating the final boss and facing his most disheartening minion, we are treated to a scene that shows us all of our efforts did make a difference. Ishii hopes players won’t just beat the game in the shortest route possible, but enjoy the desert world in a more leisurely manner, like finding new items or listening to partners’ requests which can also show other sides to their character.Which makes it appropriate that Ever Oasis’ post game continues to be about recovery. But Ishii also says that things not related to directly beating the game, such as looking at the sky in the middle of the journey, gathering materials from cutting cacti, or listening to what oasis visitors are talking about on a whim, all connect to enjoying the world of Vistrahda. Ever Oasis also has those features to guide the players. To close out the blog, Ishii admits that recent games are expected to have a focus on efficiency, such as maps being easy to understand, quest pointers being shown clearly, and playing without much stress. Kikuoka hopes players can take time to notice objects that can be easily missed, and also find their favorite characters and flower shops. She had hardships in how to make just one thing interesting or easy to understand, because about five to ten ideas can come just for that one thing. Kikuoka created art for Ever Oasis from the obvious parts like fields and dungeons to the detailed parts such as items, plants, and gimmicks. Next up were a few words from Kikuoka, who worked on concept art. Additionally, the camp site will have buildings based on the characteristics of each race. There are also areas that will see a change of atmosphere at night. The designs will become more varied once players reach the later parts of the game. Yasuda also had hardships making each field and dungeon area distinguishable because the world is entirely a desert to start with. There are many interesting designs in the flower shop, decoration grass, symbol objects, etc., so he hopes players will enjoy gathering them. Yasuda drew each step of the oasis growth, so he hopes players will notice the changes. Yasuda laughed at the thought that the art team as a whole was often put between a rock and a hard place. The background modelers also had trouble due to Ishii’s fixation on small details. Ever Oasis (3DS) Review by Casey Gibson - June 22, 2017, 8:03 am EDT Total comments: 4 9 Grezzo takes their background in Zelda and Mana games and blends it with everything from Animal. Yasuda had many hardships in trying to draw pictures accurate enough from Ishii’s mind. Ishii passed off the blog to concept art lead Yasuda. When creating a new world, it’s essential to create art that can make everyone involved think about the same image. Perhaps in the past a river used to flow there and connected to an ocean. The blue on the ground looks like a river, but when inspected closer, it’s actually sand. There are also settlements like a limestone cave that has blue as its basic color.
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